Grum land

31/03/2012

Map PsP



15/03/2012

meme_II







meme





02/03/2012

For You my Lov3 ♥ ! ©

Pencil drawing: 2B-4B-HB
size: 118,90/84,1 cm (paper size: A0)
Time: 43h (more or less)
colorisation in Adobe Photoshop.



12/02/2012

Troll(W.I.P)





05/02/2012

Concept Art for a huge school work.(W.I.P)

Projet for a concept of videogame. a Cyborg escaped from a laboratory and found a safety place in a Landfill. But his survival function has been destroyed while is ran away from the lab, to stay alive, it must found many objects to built a new "battery" and survive. ( W.I.P)
image N°1: The connexion table.
image N°2: The cyborg.
image N°3: The Lighting Tower.



24/01/2012

Troll retopo and export in UDK




Troll retopo (WIP) Screen from UDK
5516 Tris.

17/01/2012

Troll_retopo

Retopolgize of the Troll's head.

1.2millions polygones in Zbrush => 1200 Polygones in Maya. \o/ !
Retopo done in 3d_Coat software.

Painting and Retopo done in 6 hours more or Less.

Normal Map, Diffuse and Ambiant Occlusion are include in the Blinn Shader.
(Print screen from Mental Ray in Maya Software..)

30/12/2011

Troll_Sculpting

Color in Photoshop.
Mesh in Zbrush.


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Troll!

Troll_Final sketch.

Troll_ Artwork (W.I.P)

12hours work.
The Troll was drown then scaned, the painting is made with Photoshop.

29/12/2011

Troll_Modelisation.

Troll Modelisation.

Done in Zbrush ( more or less 13 hours work)
The gear has been sculpted in Maya then export in Zbrush for the High details frequences.



23/12/2011

speedpainting TroLL

Concept art done in 30Min.
. Photoshop

21/12/2011

Jeep For PSP

Jeep final render for PSP:

4493 tris - 2pspShader 1=for the DiffuseMap&Envmap the second for the AlphaTest.

Print done from the FreshEngine viewer.

19/12/2011

Mecha (W.I.P)

Mesh for PS3 (wip)

19.586 tris
all In Maya
retopologize in 3D Coat.



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Jeep For PSP (W.I.P)

4497 Tris
1 Psp Shader for the Diffuse and the EnvMap
1 Psp Shader for Alpha test

Working on Fresh Engine. http://freshengine.net/FreshEngineCommunity/


Troll! Concept gear

15/12/2011

Troll!

Here is a Sculpting of a new creature. Next steps, clothing, Skinning, texturing and then animation.



05/12/2011

Speedsculpt Update.